Audio Programmer Resume
Audio programmers are usually employed in the digital gaming industry, and are mostly responsible for tasks related to processing, storage, and playback of music embedded in the applications. They write programs which are integrated in games to ensure a strong and appropriate sound effect along with the display. If you are a tech geek and have a strong affinity towards games, you can definitely do wonders in this role. To demonstrate that you are an apt candidate for this profile, you should write a concise document including sections such as skills, previous work history, and educational qualifications. An audio programmer resume should contain your programming expertise and mention certain keywords like clarity of physics/math concepts, knowledge of SDLC and DSP algorithms, and strong understanding of audio production. By highlighting technology proficiency, audio processing and various soft skills, you will definitely garner the attention of the hiring managers, and compel him to meet you.
Audio Programmer Resume Example
Michael R. Grub
677 John Calvin Drive
Chicago, IL 60603
Phone: 708-913-2605
Email: michael.grub@anymail.com
Career Summary:
Dedicated, organized, and certified 'Audio Programmer' with over 5+ years of experience in writing simple/complex programs for integrating audio playback in gaming applications. Expertise in recommending sound effects with various visual levels of the game to make an impression on the players. Familiar with SDLC, ability to gel well in a team, and possess strong soft skills.
Summary of Skills:
- Possess sound understanding of MIDI standard of audio production, mixing and recording process, real-time synthesis, digital signal processing and interactive music API's
- Solid experience of writing simple/complex programs for different games using various programming languages, including C, C++, Java and familiarity with multiple O.S. as well as related audio packages
- Adept in keeping up-to-date information of the latest hardware/software, and have a strong understanding of music and wave theory
- Expertise in debugging programs, removing logical/syntax errors and coding additional modules for new features as required for updated versions of the applications
- Outstanding mastery of concepts related to physics, math and DSP including Fourier transform theory, frequency analysis and audio transmission
- Ability to work under critical deadlines, and have good problem-solving, analytical thinking skills
- Team player with good leadership qualities and strong communication skills
Work Experience:
Audio Programmer
ZeniMax Studios, Chicago, IL
November 2017 - Present
- Collaborating with the programmer team and aiding in the development and design of the new as well as existing features for various games
- Coordinating with the testing team to perform quality testing of company's products in a systematic and thorough way to find problems or bugs
- Supervising a team of 10+ junior audio programmers to develop and implement cutting-edge technologies and interactive solutions to increase the end-user percentage as well as profits
- Working closely with software team to meet the needs of the client's project or additional features, and ensuring completion of assigned tasks within deadline
- Writing complex programs to make sure sound and music are properly integrated within games as well as enhance players' experience
- Attending team meetings to understand the end-user/player feedback on various games, and suggesting alternative solutions or new levels to improve download percentage on mobiles
- Working with audio playback department, and handling development of audio component of gaming applications as well as playback or mixing routines within it as necessary
Audio Programmer
GokaTech Solutions, Chicago, IL
March 2015 - October 2017
- Coordinated with other personnel in the team to maintain and improve existing audio engine, game systems, tools and middleware
- Worked with other programmers to develop tools for game code integration, music management, VO management, middleware integration, and related audio engineering systems
- Assisted to design and develop software to generate spatial audio solutions for augmented reality applications operating on various computing devices
- Wrote clear and well-structured code using appropriate data structures as well as algorithms as per the client's performance, maintenance and architecture requirements in limited time
- Developed code for various functions including basic sound playback commands, supporting audio file formats, loading files during game play as well as streaming playback
- Debugged code written by peers as well as intern to identify/locate errors in the program, and made necessary changes for error-free execution
- Modified programs in existing software by adding extra modules according to client requirements to maintain long-term business relations
Junior Audio Programmer (Entry-level)
AMETEK Inc., Chicago, IL
August 2013 - February 2015
- Worked on company's game titles in C++ to develop, maintain, and optimize audio systems and audio game code
- Collaborated with sound designers as well as dialogue and music implementation specialists for designing high-level audio systems
- Contributed to the maintenance of audio asset build system, including dialogue/localization pipeline to synchronize the display and sound effects
- Applied a deep understanding of different API and tools to meet the requirements of the game, and wrote reports to suggest possible new approaches
- Wrote programs for software tools and utilities to support character sound as well as music at each level in company's produced games
- Coordinated with the software team as well as game department to modify existing programs and add sound enhancements for upgraded versions of various online games
Education:
- Bachelor's Degree in Computer Science
University of Illinois, Chicago, IL
2012
- Associate Degree in Game Development
University of Illinois, Chicago, IL
2008
Certification:
- Audio Certified Associate, 2013
Reference:
On request.